Chapter One Agile is a collection of methods and methodologies Chapter Three Big Requirements Up Front is not good By delivering value frequently, change is a good thing for the project, delivering software frequently allows teams and customers to adjust and collaborate Software may be different from the original design, but this is actually a good thing The best way to get feedback is through early delivery, even if what is delivered has only one usable feature, it is still a win-win The downside of early delivery is that the first version delivered to the customer is still far from the complete version. Some users and key stakeholders may find it really difficult to adapt It is very common for someone to clearly explain something and then tell you to change it. The first step in welcoming changing requirements is to try to see things from the customer's perspective. This is usually not easy to do, but very enlightening Detailed documentation and traceability matrices can easily harbor some team problems, encouraging a "Cover Your Ass" (CYA) attitude Progress reports themselves are not the best way to measure, relying on available software for progress measurement is the best method Maximizing the amount of unfinished work means building a system with minimal dependencies and useless code
Agile Learning Manual | Scrum, XP, Lean, and Kanban Methods Book Review
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The handbook discusses various agile methods such as Scrum, XP, Lean, and Kanban, emphasizing the importance of delivering value frequently, embracing change, and early feedback. It also highlights the challenges of early delivery and the need to view things from the customer's perspective. The book warns against detailed documentation and encourages measuring progress through usable software. It also advocates for minimizing unfinished work to create a system with minimal dependencies and unnecessary code.